Medicinsko ozadje
Nevroregulacija
Arane, K., A. Behboudi, and R.D. Goldman Virtual reality for pain and anxiety management in children. Canadian family physician Medecin de famille canadien, 2017. 63, 932-934.
Azam, M.A., V.V. Latman, and J. Katz Effects of a 12-Minute Smartphone-Based Mindful Breathing Task on Heart Rate Variability for Students With Clinically Relevant Chronic Pain, Depression, and Anxiety: Protocol for a Randomized Controlled Trial. JMIR Res Protoc, 2019. 8, e14119 DOI: 10.2196/14119.
Chittaro, L. and R. Sioni, Evaluating mobile apps for breathing training: The effectiveness of visualization. Computers in Human Behavior, 2014. 40: p. 56-63.
Cook, N.E., N.A. Huebschmann, and G.L. Iverson Safety and Tolerability of an Innovative Virtual Reality-Based Deep Breathing Exercise in Concussion Rehabilitation: A Pilot Study. Dev Neurorehabil, 2021. 24, 222-229 DOI: 10.1080/17518423.2020.1839981.
Czub, M. and M. Kowal Respiration Entrainment in Virtual Reality by Using a Breathing Avatar. Cyberpsychol Behav Soc Netw, 2019. 22, 494-499 DOI: 10.1089/cyber.2018.0700.
Ding, L., et al. Effects of virtual reality on relieving postoperative pain in surgical patients: A systematic review and meta-analysis. Int J Surg, 2020. 82, 87-94 DOI: 10.1016/j.ijsu.2020.08.033.
Hoffman, H.G., et al. Virtual reality as an adjunctive non-pharmacologic analgesic for acute burn pain during medical procedures. Ann Behav Med, 2011. 41, 183-91 DOI: 10.1007/s12160-010-9248-7.
Malloy, K.M. and L.S. Milling The effectiveness of virtual reality distraction for pain reduction: a systematic review. Clin Psychol Rev, 2010. 30, 1011-8 DOI: 10.1016/j.cpr.2010.07.001.
Maples-Keller, J.L., et al. Virtual Reality-Enhanced Extinction of Phobias and Post-Traumatic Stress. Neurotherapeutics, 2017. 14, 554-563 DOI: 10.1007/s13311-017-0534-y.
Navarro-Haro, M.V., et al. Meditation experts try Virtual Reality Mindfulness: A pilot study evaluation of the feasibility and acceptability of Virtual Reality to facilitate mindfulness practice in people attending a Mindfulness conference. PLoS One, 2017. 12, e0187777 DOI: 10.1371/journal.pone.0187777.
Sato, K., et al. Nonimmersive Virtual Reality Mirror Visual Feedback Therapy and Its Application for the Treatment of Complex Regional Pain Syndrome: An Open-Label Pilot Study. Pain Medicine, 2010. 11, 622-629 DOI: 10.1111/j.1526-4637.2010.00819.x.
Wiederhold, M.D. and B.K. Wiederhold Virtual Reality and Interactive Simulation for Pain Distraction: Table 1. Pain Medicine, 2007. 8, S182-S188 DOI: 10.1111/j.1526-4637.2007.00381.x.
Multisenzorično
Effenberg, A.O., et al. Movement Sonification: Effects on Motor Learning beyond Rhythmic Adjustments. Front Neurosci, 2016. 10, 219 DOI: 10.3389/fnins.2016.00219.
Leonardis, D., et al., Multisensory Feedback Can Enhance Embodiment Within an Enriched Virtual Walking Scenario. Presence: Teleoperators and Virtual Environments, 2014. 23(3): p. 253-266.
Ripolles, P., et al. Music supported therapy promotes motor plasticity in individuals with chronic stroke. Brain Imaging Behav, 2016. 10, 1289-1307 DOI: 10.1007/s11682-015-9498-x.
Saposnik, G., M. Levin, and G. Outcome Research Canada Working Virtual reality in stroke rehabilitation: a meta-analysis and implications for clinicians. Stroke, 2011. 42, 1380-6 DOI: 10.1161/STROKEAHA.110.605451.
Teo, W.P., et al. Does a Combination of Virtual Reality, Neuromodulation and Neuroimaging Provide a Comprehensive Platform for Neurorehabilitation? - A Narrative Review of the Literature. Front Hum Neurosci, 2016. 10, 284 DOI: 10.3389/fnhum.2016.00284.
Nevroplastičnost
Arya, K.N., et al. Movement therapy induced neural reorganization and motor recovery in stroke: a review. J Bodyw Mov Ther, 2011. 15, 528-37 DOI: 10.1016/j.jbmt.2011.01.023.
Coco-Martin, M.B., et al. The Potential of Virtual Reality for Inducing Neuroplasticity in Children with Amblyopia. J Ophthalmol, 2020. 2020, 7067846 DOI: 10.1155/2020/7067846.
Straudi, S. and N. Basaglia, Neuroplasticity-Based Technologies and Interventions for Restoring Motor Functions in Multiple Sclerosis, in Multiple Sclerosis: Bench to Bedside: Global Perspectives on a Silent Killer, A.A.A. Asea, F. Geraci, and P. Kaur, Editors. 2017, Springer International Publishing: Cham. p. 171-185.
You, S.H., et al. Cortical reorganization induced by virtual reality therapy in a child with hemiparetic cerebral palsy. Developmental Medicine & Child Neurology, 2005. 47, 628-635 DOI: https://doi.org/10.1111/j.1469-8749.2005.tb01216.x.
Utelešenje
Craighero, L., et al. Evidence for visuomotor priming effect. NeuroReport, 1996. 8, 347-349.
Karamians, R., et al. Effectiveness of Virtual Reality- and Gaming-Based Interventions for Upper Extremity Rehabilitation Poststroke: A Meta-analysis. Arch Phys Med Rehabil, 2020. 101, 885-896 DOI: 10.1016/j.apmr.2019.10.195.
Lopez, C.E. and C.S. Tucker A quantitative method for evaluating the complexity of implementing and performing game features in physically-interactive gamified applications. Computers in Human Behavior, 2017. 71, 42-58 DOI: 10.1016/j.chb.2017.01.036.
Dokazi
Arane, K., A. Behboudi, and R.D. Goldman Virtual reality for pain and anxiety management in children. Canadian family physician Medecin de famille canadien, 2017. 63, 932-934.
Chen, W., et al. An Immersive Virtual Reality Exergame for People with Parkinson’s Disease. 2020. Cham: Springer International Publishing.
Coleman, B., et al. Virtual Reality Assessment of Classroom - Related Attention: An Ecologically Relevant Approach to Evaluating the Effectiveness of Working Memory Training. Front Psychol, 2019. 10, 1851 DOI: 10.3389/fpsyg.2019.01851.
Dascal, J., et al., Virtual Reality and Medical Inpatients: A Systematic Review of Randomized, Controlled Trials. Innovations in clinical neuroscience, 2017. 14(1-2): p. 14-21.
de Araujo, A.V.L., et al., Efficacy of Virtual Reality Rehabilitation after Spinal Cord Injury: A Systematic Review. Biomed Res Int, 2019. 2019: p. 7106951.
Effenberg, A.O., et al. Movement Sonification: Effects on Motor Learning beyond Rhythmic Adjustments. Front Neurosci, 2016. 10, 219 DOI: 10.3389/fnins.2016.00219.
Giroux, M., et al., The respective contributions of visual and proprioceptive afferents to the mirror illusion in virtual reality. PLoS One, 2018. 13(8): p. e0203086.
Hill, N.T., et al., Computerized Cognitive Training in Older Adults With Mild Cognitive Impairment or Dementia: A Systematic Review and Meta-Analysis. Am J Psychiatry, 2017. 174(4): p. 329-340.
Karamians, R., et al. Effectiveness of Virtual Reality- and Gaming-Based Interventions for Upper Extremity Rehabilitation Poststroke: A Meta-analysis. Arch Phys Med Rehabil, 2020. 101, 885-896 DOI: 10.1016/j.apmr.2019.10.195.
Laver, K.E., et al. Virtual reality for stroke rehabilitation. Cochrane Database Syst Rev, 2017. 11, CD008349 DOI: 10.1002/14651858.CD008349.pub4.
Lee, H.S., Y.J. Park, and S.W. Park, The Effects of Virtual Reality Training on Function in Chronic Stroke Patients: A Systematic Review and Meta-Analysis. Biomed Res Int, 2019. 2019: p. 7595639.
Maggio, M.G., et al., Virtual reality in multiple sclerosis rehabilitation: A review on cognitive and motor outcomes. J Clin Neurosci, 2019. 65: p. 106-111.
Malloy, K.M. and L.S. Milling The effectiveness of virtual reality distraction for pain reduction: a systematic review. Clin Psychol Rev, 2010. 30, 1011-8 DOI: 10.1016/j.cpr.2010.07.001.
Massetti, T., et al., The Clinical Utility of Virtual Reality in Neurorehabilitation: A Systematic Review. Journal of Central Nervous System Disease, 2018. 10: p. 1179573518813541.
Park, M.J., et al., A Literature Overview of Virtual Reality (VR) in Treatment of Psychiatric Disorders: Recent Advances and Limitations. Front Psychiatry, 2019. 10: p. 505.
Saposnik, G., M. Levin, and G. Outcome Research Canada Working Virtual reality in stroke rehabilitation: a meta-analysis and implications for clinicians. Stroke, 2011. 42, 1380-6 DOI: 10.1161/STROKEAHA.110.605451.
Yeo, E., et al., Virtual Reality Neurorehabilitation for Mobility in Spinal Cord Injury: A Structured Review. Innovations in clinical neuroscience, 2019. 16(1-2): p. 13-20.
Yip, B.C.B. and D.W.K. Man, Virtual reality-based prospective memory training program for people with acquired brain injury. NeuroRehabilitation, 2013. 32: p. 103-115.
Yun, S.J., et al., Cognitive Training Using Fully Immersive, Enriched Environment Virtual Reality for Patients With Mild Cognitive Impairment and Mild Dementia: Feasibility and Usability Study. JMIR Serious Games, 2020. 8(4): p. e18127.
Tehnologija
Brezžično mobilen
Massetti, T., et al., The Clinical Utility of Virtual Reality in Neurorehabilitation: A Systematic Review. Journal of Central Nervous System Disease, 2018. 10: p. 1179573518813541.
O'Neil, O., et al., Virtual Reality for Neurorehabilitation: Insights From 3 European Clinics. PM R, 2018. 10(9 Suppl 2): p. S198-S206.
Igrifikacija
Chen, W., et al. An Immersive Virtual Reality Exergame for People with Parkinson’s Disease. 2020. Cham: Springer International Publishing.
Karamians, R., et al. Effectiveness of Virtual Reality- and Gaming-Based Interventions for Upper Extremity Rehabilitation Poststroke: A Meta-analysis. Arch Phys Med Rehabil, 2020. 101, 885-896 DOI: 10.1016/j.apmr.2019.10.195.
Kuhn, S., et al., Playing Super Mario induces structural brain plasticity: gray matter changes resulting from training with a commercial video game. Mol Psychiatry, 2014. 19(2): p. 265-71.
Kuhn, S., et al., The neural basis of video gaming. Transl Psychiatry, 2011. 1: p. e53.
Lorenz, R.C., et al., Video game training and the reward system. Front Hum Neurosci, 2015. 9: p. 40.
Modularen
Dascal, J., et al., Virtual Reality and Medical Inpatients: A Systematic Review of Randomized, Controlled Trials. Innovations in clinical neuroscience, 2017. 14(1-2): p. 14-21.
Maggio, M.G., et al., Virtual reality in multiple sclerosis rehabilitation: A review on cognitive and motor outcomes. J Clin Neurosci, 2019. 65: p. 106-111.
Majhna latenca
Cooper, N., et al., The effects of substitute multisensory feedback on task performance and the sense of presence in a virtual reality environment. PLoS One, 2018. 13(2): p. e0191846.
Waltemate, T., et al., Realizing a low-latency virtual reality environment for motor learning, in Proceedings of the 21st ACM Symposium on Virtual Reality Software and Technology. 2015, Association for Computing Machinery: Beijing, China. p. 139–147.
Zimmerli, L., et al., Increasing patient engagement during virtual reality-based motor rehabilitation. Arch Phys Med Rehabil, 2013. 94(9): p. 1737-46.
Avatar
Karamians, R., et al. Effectiveness of Virtual Reality- and Gaming-Based Interventions for Upper Extremity Rehabilitation Poststroke: A Meta-analysis. Arch Phys Med Rehabil, 2020. 101, 885-896 DOI: 10.1016/j.apmr.2019.10.195.
Lopez, C.E. and C.S. Tucker A quantitative method for evaluating the complexity of implementing and performing game features in physically-interactive gamified applications. Computers in Human Behavior, 2017. 71, 42-58 DOI: 10.1016/j.chb.2017.01.036.
Brošura
Bordeleau, M., et al., The Use of Virtual Reality in Back Pain Rehabilitation: A Systematic Review and Meta-Analysis. The Journal of Pain, 2022. 23(2): p. 175-195.
Fang, Z., et al., Effect of Traditional plus Virtual Reality Rehabilitation on Prognosis of Stroke Survivors: A Systematic Review and Meta-Analysis of Randomized Controlled Trials. American journal of physical medicine & rehabilitation, 2021. Publish Ahead of Print
Mahati, K., et al., Enriched environment ameliorates depression-induced cognitive deficits and restores abnormal hippocampal synaptic plasticity. Neurobiology of Learning and Memory, 2016. 134: p. 379-391.
Yun, S.J., et al., Cognitive Training Using Fully Immersive, Enriched Environment Virtual Reality for Patients With Mild Cognitive Impairment and Mild Dementia: Feasibility and Usability Study. JMIR Serious Games, 2020. 8(4): p. e18127.